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- PROGRAM INSTRUCTIONS
-
- LOTTERY FUN, VERSION 1.003
-
- NOVEMBER 1986
-
-
- >>>>>>>>>> DISCLAIMER <<<<<<<<<<
-
- THE PROGRAM "LOTTERY FUN" IS DESIGNED TO BE USED FOR
- ENTERTAINMENT. THE AUTHOR RESERVES THE RIGHT TO MAKE UNANNOUNCED
- AND/OR UNDOCUMENTED CHANGES TO THE PROGRAM AT ANY TIME. NO
- WARRANTY AS TO FUNCTIONALITY, OR USEFULNESS FOR ANY COMMERCIAL OR
- PRIVATE PURPOSE IS IMPLIED OR MADE. THE AUTHOR HAS ENDEAVORED TO
- MAKE THE PROGRAM WORK AND HAS TESTED IT TO THE BEST OF HIS
- ABILITY. WHETHER IT WILL WORK FOR THE USER OR MEET THE USER'S
- NEEDS IS NOT WARRANTED IN ANY WAY.
-
- DISCLAIMER OF LIABILITY FOR USE: YOU ASSUME RESPONSIBILITY
- FOR THE SELECTION OF THIS PROGRAM TO ACHIEVE YOUR INTENDED
- RESULTS. IN NO EVENT WILL THE AUTHOR, KARL W. EHRLICH, BE LIABLE
- TO YOU FOR ANY DAMAGES, INCLUDING BUT NOT LIMITED TO, LOST
- PROFITS, SAVINGS, OR OTHER INCIDENTAL AND/OR CONSEQUENTIAL
- DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THIS PROGRAM.
-
- >>>>>>>>>> LICENSE <<<<<<<<<<
-
- THE SOFTWARE AND DOCUMENTATION ON THE ACCOMPANYING DISK
- FILES ARE AND REMAIN THE PROPERTY OF KARL W. EHRLICH, BOX 722,
- DAHLGREN, VA, 22448. YOU MAY COPY THIS DISK TO MAKE A MASTER
- WORKING COPY AND ANY NUMBER OF ARCHIVAL COPIES AS YOU MAY NEED TO
- PRESERVE YOUR SOFTWARE INVESTMENT. YOU MAY ALSO COPY AND
- DISTRIBUTE THE PROGRAM, SO LONG AS YOU ALSO COPY THE ASSOCIATED
- DOCUMENTATION AND SAMPLE FILES. THE COPYRIGHT ON THESE ITEMS ARE
- RESERVED TO THE AUTHOR. YOU MAY TRANSFER THIS COPY OF THE
- SOFTWARE AND ITS DOCUMENTATION TO ANOTHER PERSON SO LONG AS THE
- PERSON RECEIVING THIS SOFTWARE AGREES TO THE TERMS STATED HEREIN.
-
- YOU MAY, AT YOUR OWN RISK, MODIFY THE PASCAL SOURCE CODE IN
- THIS PROGRAM AND MAKE USE OF THE CODE AND IDEAS CONTAINED
- THEREIN. IF YOU DO SO YOU MAY NOT DISTRIBUTE THE RESULTING
- PRODUCT UNDER THE ORIGINAL NAME, AND MUST CITE THIS PROGRAM BY
- REFERENCE IN THE DOCUMENTATION OF THE RESULTING PROGRAM.
-
- GREETINGS!
-
- ALL THE LEGAL STUFF ABOVE IS TO ENSURE THAT I DON'T GET SUED
- FOR GIVING IT AWAY. IT STILL APPLIES.
-
- THIS IS MY FIRST PROGRAM PRODUCED FOR THE PUBLIC USE. IT
- CAME ABOUT AS AN OUTGROWTH OF LEARNING TO USE TURBO PASCAL.
- OBVIOUSLY THE PROJECT TOOK ON A LIFE OF ITS OWN AND A USEFULL, I
-
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- 1
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- HOPE, PRODUCT RESULTED. IT REPRESENTS ABOUT 100 HOURS OF WORK
- AND NEARLY 2000 LINES OF STRUCTURED SOURCE. I HOPE THAT YOU ENJOY
- IT. I PLAN TO WRITE OTHER PROGRAMS IN THE FUTURE. IF YOU ENJOY
- THIS PROGRAM OR FIND IT USEFULL AND WOULD LIKE TO ENCOURAGE
- FURTHER WORKS I WOULD APPRECIATE A DONATION OF MONEY ($5.00 WOULD
- BE NICE, $10.00 WOULD BE WONDERFUL) ALONG WITH ANY CONSTRUCTIVE
- COMMENTS OR SUGGESTIONS CONCERNING THE PROGRAM. A COMBINED
- CONTRIBUTION / SOFTWARE TROUBLE AND COMMENT FORM IS AT THE BACK
- OF THIS FILE.
-
-
-
- WHAT YOU HAVE:
-
- ON THIS DISK YOU WILL FIND 5 FILES ASSOCIATED WITH THIS
- PROGRAM. THESE FILES ARE:
-
- LOTTERY.DOC
- LOTTERY.COM
- LOTTERY.PAS
- DATA1.LFD
- DATA2.LFD
-
- YOU ARE CURRENTLY READING THE LOTTERY.DOC FILE.
-
- LOTTERY.COM IS THE ACTUAL PROGRAM FILE, LOTTERY.PAS IS THE
- TURBO PASCAL SOURCE CODE FOR THE PROGRAM, AND DATA1.LFD &
- DATA2.LFD ARE DATA FILES WHICH I WILL EXPLAIN LATER.
-
- WHAT THE PROGRAM DOES:
-
- THIS PROGRAM ALLOWS THE USER TO KEEP TRACK OF PICK 6/40
- LOTTERY TICKETS (SUCH AS THOSE SOLD IN THE MARYLAND LOTTERY) THAT
- HE (OR SHE) MAY HAVE PURCHASED, STORE SETS OF THESE TICKETS TO
- DISK, RETRIEVE THESE SETS AND ENTER THE WINNING LOTTERY NUMBERS,
- AND RAPIDLY DETERMINE IF THERE ARE ANY WINNERS IN THE SET. IT
- ALSO ALLOWS THE USER TO RUN SIMULATIONS OF 200 TICKETS DRAWN
- AGAINST A RANDOM WINNER TO EXPERIENCE THE ODDS OF WINNING. IT IS
- DESIGNED FOR ENTERTAINMENT USE ONLY AND ALL OTHER USES ARE
- STRICTLY AT THE USER'S RISK.
-
- THE PROGRAM IS RELATIVELY SIMPLE AND MENU DRIVEN. IT ALLOWS
- THE USER TO GENERATE ANY NUMBER OF RANDOM SELECTIONS, UP TO 200,
- WHICH CAN THEN BE BET WHERE IT IS LEGAL TO DO SO.
-
-
- WHAT THE PROGRAM DOES >>>>NOT<<<< DO:
-
- THIS PROGRAM DOES NOT IMPROVE YOUR ODDS OF WINNING AT ANY
- LOTTERY OR GAMBLING VENTURE. FURTHER THE AUTHOR TAKES THIS
- OPPORTUNITY TO FIRMLY STATE THAT IT IS NOT INTENDED TO IMPROVE
- YOUR CHANCES OF WINNING, OR FOR THAT MATTER INCREASE YOUR CHANCES
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- 2
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- OF LOSING, AT ANY GAME OF CHANCE, SKILL, SKULLDUGGERY, DECEIT, OR
- GOVERNMENT SPONSORSHIP (SUCH AS A STATE LOTTERY). IF YOU
- OBTAINED THE PROGRAM FOR THIS PURPOSE, GIVE UP THE IDEA NOW.
- THIS PROGRAM WAS WRITTEN FOR TO BE USED FUN.
-
-
- SYSTEM REQUIREMENTS:
-
- TO RUN THIS PROGRAM YOU NEED:
-
- 1. IBM PC* OR IBM XT*
- 2. COLOR GRAPHICS BOARD AND COLOR MONITOR
- 3. PC DOS 2.0 OR LATER
- 4. IBM PERSONAL COMPUTER PRINTER OR GRAPHICS PRINTER OR MOST
- OTHER PRINTERS WITH CONTINUOUS FORM PAPER. PRINTER MUST BE
- CONFIGURED AS LPT1: OR PRN: **
-
- * IBM IS INTERNATIONAL BUSINESS MACHINES
- ** PROGRAM CAN BE RUN WITHOUT A PRINTER
-
- THIS PROGRAM SHOULD WORK WITH THE VARIOUS IBM PC CLONES THAT
- ARE 100% COMPATIBLE INCLUDING COLOR GRAPHICS. IT SHOULD ALSO
- WORK WITH MS-DOS 2.0 OR GREATER. BUT, THESE CONFIGURATIONS HAVE
- NOT BEEN TESTED.
-
- THIS PROGRAM IS PROVIDED IN COMPILED FORM, AND WAS WRITTEN
- IN BORLAND INTERNATIONAL'S TURBO PASCAL 2.0. I HIGHLY RECOMMEND
- THIS PASCAL TO ANY WHO WANT TO TRY THE LANGUAGE.
-
- GETTING STARTED:
-
- THE FIRST THING YOU SHOULD DO IS MAKE A BOOTABLE COPY OF
- THIS PROGRAM. TO DO THIS START WITH A NEW DISK AND FORMAT IT WITH
- YOUR SYSTEM DOS ON THE DISK. INCLUDE YOUR COMMAND.COM AND ANY
- USUAL BOOT FILES THAT YOU MAY NORMALLY USE. FOR INSTRUCTIONS ON
- HOW TO DO THIS CONSULT YOUR USER'S MANUAL OR YOUR FRIENDLY
- NEIGHBORHOOD COMPUTER GURU, WHICHEVER IS EASIER. NEXT COPY THE
- FILES ON THIS DISK TO THE BOOTABLE DISK.
-
- AFTER MAKING THE BOOTABLE COPY OF THE PROGRAM FROM THIS DISK
- PUT A WRITE PROTECT TAB ON IT IF ONE IS NOT ALREADY THERE, AND
- STORE IT AWAY IN A SAFE PLACE AGAINST FUTURE NEED.
-
- MAKE ANOTHER COPY OF YOUR BOOTABLE DISK. KEEP ONE AS THE
- BACKUP AND THE OTHER AS A MASTER.
-
-
- TO START THE PROGRAM:
-
- IF YOUR COMPUTER IS ALREADY BOOTED AND RUNNING WITH THE DOS
- PROMPT SHOWING IN THE MONITOR:
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- 3
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- 1. SELECT DRIVE A OR B (YOUR CHOICE) AS THE ACTIVE DRIVE.
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- 2. INSERT THE DISK IN THE ACTIVE DRIVE (A OR B).
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- 3. TYPE "LOTTERY" AND PRESS RETURN.
-
- 4. THE PROGRAM WILL LOAD AND RUN.
-
- IF YOUR COMPUTER IS SHUT OFF:
-
- 1. INSERT THE PROGRAM DISK INTO DRIVE A.
-
- 2. POWER UP THE SYSTEM.
-
- 3. WHEN THE DOS PROMPT APPEARS TYPE "LOTTERY" AND PRESS RETURN.
-
- 4. THE PROGRAM WILL LOAD AND RUN.
-
-
- OPERATING THE PROGRAM:
-
- WHEN YOU START THE PROGRAM AN INITIAL SCREEN WILL APPEAR
- SHOWING THE NAME OF THE PROGRAM, ITS VERSION NUMBER, AND A
- COPYRIGHT NOTICE. YOU WILL ALSO HEAR A SHORT ALTERNATING TWO
- NOTE SIGNAL. DO NOT BE ALARMED, THIS PROGRAM HAS A FEW
- INTERESTING BELLS AND WHISTLES IN VARIOUS PARTS OF ITS OPERATION.
-
- THE INITIAL SCREEN IS FOLLOWED BY THE MAIN MENU WHICH GIVES
- THE CHOICES AVAILABLE TO THE USER. ONLY THOSE CHOICES WHICH ARE
- VALID WILL APPEAR. THE TOTAL LIST OF CHOICES INCLUDES:
-
- 0. EXIT THE PROGRAM.
-
- 1. READ A TICKET SET FROM DISK
- 2. START NEW TICKET SET
- 3. ENTER MORE TICKETS INTO SET (FROM KEYBOARD)
- 4. ADD RANDOM PICKS (TICKETS) TO THE SET
- 5. EDIT TICKETS IN THE SET
-
- 6. STORE TICKET SET TO DISK
- 7. ENTER (OR ERASE) WINNING TICKET DRAW
- 8. SCAN TICKET SET FOR WINNERS
- 9. PRINT TICKET SET
- 10. DISPLAY TICKET SET
-
- 11. RUN SIMULATION OF (200 TRIALS) LOTTO
- 12. OPTIONS MENU (CHANGE PRINT AND DISPLAY OPTIONS)
- 13. DATA FILE DIRECTORY
- 14. ERASE DATA FILE
- 15. RENAME DATA FILE
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- OPERATING THE PROGRAM REQUIRES ONLY THAT THE USER ENTER THE
- CHOICE DESIRED AND PRESS THE RETURN KEY. IF AN ILLEGAL OR
- NONSENSE ANSWER IS ENTERED AN ERROR MESSAGE MAY BE GENERATED
- FOLLOWED BY A RETURN TO THE MOST RECENT PROMPT.
-
- IN SOME CASES THE PROGRAM WILL GIVE AN ERROR MESSAGE AT THE
- BOTTOM OF THE SCREEN AND PAUSE. SIMPLY PRESS ANY KEY AND THE
- PROGRAM SHOULD RESUME.
-
- SINCE IT IS RARE (IF EVER) THAT A PERSON ACTUALLY HITS A BIG
- WINNER IN A LOTTERY, I HAVE INCLUDED TWO DATA FILES THAT PROVIDE
- YOU WITH SOME OF THE TYPICAL PROGRAM OUTPUT. DATA1 HAS A 4
- NUMBER MATCH, A 5 NUMBER MATCH, AND A 6 NUMBER MATCH TO
- ILLUSTRATE THE OUTPUTS AVAILABLE TO THE USER. DATA2 HAS A
- SIMULATION RUN USING THE PROGRAM IN WHICH THREE WINNERS WERE
- ENCOUNTERED IN A 200 TICKET SET. TRY THEM FOR EXPERIENCE.
-
- EACH OF THE AVAILABLE CHOICES WILL BE DESCRIBED BELOW:
-
- ----------
-
- CHOICE 0, EXIT PROGRAM.
-
- THIS CHOICE WILL CAUSE A NORMAL EXIT FROM THE PROGRAM AND
- RETURN YOU TO DOS.
-
- ----------
-
- CHOICE 1, READ TICKET SET FROM DISK.
-
- THIS CHOICE ALLOWS THE USER TO READ IN A DATA FILE OF
- TICKETS FROM THE DISK. DATA FILES ARE NAMED WITH AN UP TO 8
- CHARACTER NAME OR A DRIVE PREFIX AND AN UP TO 8 CHARACTER NAME.
- EXAMPLES OF VALID NAMES ARE:
-
- DATA A:DATA HERO1 B:HERO2 C:ZAPP
-
- FILES ARE STORED ON DISK WITH A .LFD SUFFIX. DO NOT INCLUDE
- THE SUFFIX IN YOUR FILE NAME ENTRY OR IT WILL BE REJECTED. THE
- PROGRAM TAKES CARE OF THE SUFFIX.
-
- *** NOTE ***
-
- THIS CHOICE WILL WIPE OUT ANY TICKET SET CURRENTLY STORED IN
- MEMORY.
-
- ----------
-
- CHOICE 2, START NEW TICKET SET.
-
- THIS CHOICE WILL WIPE OUT ANY TICKET SET IN MEMORY AND ALLOW
- THE USER TO GENERATE A TICKET SET IN ANY WAY DESIRED.
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- CHOICE 3, ENTER MORE TICKETS INTO SET.
-
- THIS CHOICE ALLOWS THE USER TO INPUT SELECTIONS FOR A
- LOTTERY TICKET IN ANY ORDER. THE SCREEN CLEARS AND THE USER IS
- INFORMED OF HOW MANY MORE TICKETS MAY BE ENTERED. TO ABORT
- TICKET ENTRY, OR TO END THE ENTRY OF TICKETS YOU MAY ENTER A
- SELECTION OF 0 AT ANY TIME. THE SYSTEM WILL PROMPT YOU FOR 6
- NUMBERS BETWEEN 1 AND 40 WHICH MAY BE ENTERED IN ANY ORDER.
- AFTER THE SIXTH ENTRY YOUR SELECTED NUMBERS WILL BE SORTED AND
- THE SELECTION VALIDATED. IF YOU PICKED A SELECTION WHICH IS
- INVALID A MESSAGE WILL BE DISPLAYED FOLLOWED BY A RETURN TO THE
- SELECTION PORTION OF THE ROUTINE. IF YOU PICKED A VALID
- SELECTION FOR A TICKET YOU WILL BE ASKED TO CONFIRM OR REJECT THE
- ENTRY. THE ROUTINE WILL THEN LOOP BACK TO THE START. TO RETURN
- TO THE MAIN MENU SIMPLY ENTER A SELECTION OF 0.
-
- ----------
-
- CHOICE 4, ADD RANDOM PICKS TO SET.
-
- THIS CHOICE ALLOWS YOU TO REQUEST THE COMPUTER TO GENERATE
- ANY NUMBER OF RANDOM TICKETS UP TO THE MAXIMUM REMAINING SPACE IN
- THE 200 TICKET SET. THUS, IF THE SET ALREADY CONTAINS 103
- TICKETS YOU WOULD BE TOLD THAT YOU CAN ONLY REQUEST 97. YOU MAY
- EXIT THIS ROUTINE BY TYPING IN AN ENTRY OF 0 CAUSING NO TICKETS
- TO BE GENERATED.
-
- ----------
-
- CHOICE 5, EDIT TICKETS IN THE SET.
-
- THIS CHOICE ALLOWS YOU TO EDIT TICKETS IN THE TICKET SET TO
- CORRECT ERRORS. WHEN YOU SELECT EDIT A MENU WILL APPEAR GIVING
- YOU 4 OPTIONS:
-
- OPTION 0. EXIT THE EDIT FUNCTION.
-
- OPTION 1. INSERT A TICKET INTO THE SET.
-
- THIS IS THE EQUIVALENT OF THE ENTER TICKETS
- FUNCTION (CHOICE 3) BUT ALLOWS THE USER TO SPECIFY
- WHERE IN THE SET THAT THE TICKET IS TO GO. THE TICKET
- AT THAT POSITION AND ALL OTHERS AT HIGHER NUMBERED
- POSITIONS ARE MOVED UP ONE POSITION IN THE SET AND THE
- SET GROWS BY ONE TICKET.
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- OPTION 2. DELETE A TICKET FROM THE SET.
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- THIS OPTION IS USED TO REMOVE A TICKET
- FROM THE SET. YOU ARE ASKED TO CONFIRM YOUR DESIRE TO
- DO SO AND ARE WARNED THAT THE TICKET NUMBERS (TICKET NO
- 1, TICKET NO 2 ETC.) ASSOCIATED WITH EACH REMAINING
- TICKET MAY BE CHANGED AS A RESULT. IF YOU CONFIRM YOUR
- DESIRE TO DELETE A TICKET YOU WILL BE ASKED FOR THE
- NUMBER OF THE TICKET TO BE DELETED. THE SELECTED
- TICKET IS DELETED, ALL TICKETS ABOVE THE SELECTED
- TICKET ARE DROPED ONE POSITION IN THE LIST AND THE SIZE
- OF THE TICKET SET IS REDUCED BY ONE. THE ROUTINE THEN
- RETURNS YOU TO THE MAIN MENU. (SEE PRINT TICKETS AND
- DISPLAY TICKETS)
-
- OPTION 3. REPLACE A TICKET IN THE SET.
-
- THIS OPTION ALLOWS THE USER TO REPLACE AN
- INCORRECT TICKET IN THE SET WITH A CORRECT ENTRY. IT
- IS FUNCTIONALLY EQUIVALENT TO USING OPTIONS 1 & 2
- SEQUENTIALLY FOR THE SAME SET POSITION.
-
- ----------
-
- CHOICE 6. STORE TICKET SET TO DISK.
-
- THIS CHOICE ALLOWS YOU TO STORE THE CURRENT TICKET SET TO
- DISK. YOU WILL BE PROMPTED FOR A FILE NAME AS USED IN CHOICE 1.
- WARNINGS ARE ISSUED PRIOR TO OVERWRITING AN EXISTING FILE.
-
- ----------
-
- CHOICE 7. ENTER WINNING TICKET DRAWN.
-
- THIS CHOICE ALLOWS YOU TO ENTER A WINNING NUMBER FOR TICKETS
- IN THE SET TO BE COMPARED AGAINST. IT MAY EITHER BE ENTERED BY
- THE KEYBOARD, OR A RANDOM DRAW CAN BE REQUESTED. THIS CHOICE
- ALSO PROVIDES A WAY TO WIPE (ERASE) THE CURRENT WINNING TICKET
- DRAW.
-
- ----------
-
- CHOICE 8. SCAN TICKET SET FOR WINNERS.
-
- THIS CHOICE CAUSES THE PROGRAM TO COMPARE THE WINNING TICKET
- (CHOICE 7) WITH THE TICKETS IN THE SET (CHOICE 3,4,5) AND FIND
- ANY WINNERS WITH 4, 5, OR 6 NUMBERS MATCHING. DEPENDING ON THE
- OPTIONS IN FORCE THE WINNING COMBINATIONS WILL BE DISPLAYED AND
- OR PRINTED. A SUMMARY OF THE NUMBER OF TICKETS SCANNED AND
- NUMBER OF WINNERS FOUND IS GIVEN ON THE SCREEN. SOUND EFFECTS
- ARE INCLUDED.
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- CHOICE 9. PRINT TICKET SET.
-
- THIS CHOICE CAUSES THE TICKET SET TO BE PRINTED ON YOUR
- PRINTER.
-
- ****** WARNING DO NOT USE THIS UNLESS YOU HAVE A PRINTER ******
- ----------
-
- CHOICE 10. DISPLAY TICKET SET.
-
- THIS CHOICE CAUSES THE TICKET SET AND WINNING TICKET DRAWN
- TO BE DISPLAYED ON THE MONITOR 20 TICKETS AT A TIME.
-
- ----------
-
- CHOICE 11. RUN SIMULATION.
-
- THIS CHOICE CAUSES A 200 RANDOM TICKET SET TO BE GENERATED
- ALONG WITH A RANDOM DRAW. THE SET IS THEN CHECKED FOR WINNERS.
- IT IS THE EQUIVALENT OF THE FOLLOWING.
-
- A. CHOICE 2, START NEW TICKET SET
- B. CHOICE 4, ENTER 200 RANDOM TICKETS
- C. CHOICE 7, PICK A RANDOM WINNER
- D. CHOICE 8, CHECK FOR WINNING TICKETS
-
- ----------
-
- CHOICE 12. OPTIONS MENU.
-
- THIS CHOICE ALLOWS THE USER TO CHANGE THE AUTOMATIC OPTIONS
- IN THE PROGRAM. AN OPTIONS MENU WILL BE DISPLAYED. ENTERING THE
- NUMBER OF AN OPTION WILL TOGGLE IT BETWEEN YES AND NO. ENTERING
- A 0 WILL EXIT THE OPTIONS MENU.
-
- THE EFFECTS OF THE OPTIONS ARE:
-
- 1. PRINT WINNERS WHEN FOUND; WILL CAUSE ANY WINNING TICKETS
- TO BE PRINTED WHEN USING CHOICES 8 OR 11.
-
- 2. DISPLAY WINNERS WHEN FOUND; WILL CAUSE ANY WINNING
- TICKETS TO BE DISPLAYED WHEN USING CHOICES 8 OR 11.
-
- 3. AUTOPRINT TICKETS; WILL CAUSE TICKET SETS GENERATED
- USING CHOICE 11 OR READ IN USING CHOICE 1 TO BE PRINTED.
-
- 4. AUTODISPLAY TICKETS; WILL CAUSE TICKET SETS RESULTING
- FROM CHOICES 1, 4, 5, & 11 TO BE DISPLAYED.
-
- DEFAULT SETUP IS OPTION 2 YES, ALL OTHERS NO. I RECOMMEND
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- IT UNLESS YOU LIKE A LOT OF DISPLAY OR PRINTOUT. CHOOSE FOR
- YOURSELF.
-
- *** WARNING ***
- DO NOT TURN PRINTER OPTIONS ON UNLESS YOU HAVE A PRINTER
-
- ----------
-
- CHOICES 13,14,15.
-
- THESE CHOICES LET YOU GET A LIST OF DATA FILES, DELETE DATA
- FILES, AND RENAME DATA FILES. THEY ARE REASONABLY SELF DIRECTED.
- TRY THEM WHEN NEEDED. REMEMBER DO NOT USE THE .LFD SUFFIX (OR
- ANY OTHER SUFFIX) WHEN GIVING THE PROGRAM A FILE NAME.
-
-
-
-
- ** SOME COMMENTS ON ODDS OF WINNING IN A PICK 6/40 LOTTERY **
-
- THE ODDS OF WINNING IN A PICK 6 OUT OF 40 NUMBERS TYPE
- LOTTERY ARE ABOUT 1 IN 3.8 MILLION AGAINST YOU. THE ODDS OF
- MATCHING 5 OF THE 6 NUMBERS ARE ABOUT 1 IN 18,820. EVEN THE ODDS
- OF MATCHING 4 OF THE 6 NUMBERS ARE ABOUT 1 IN 456 AGAINST YOU.
-
- MOST LOTTERIES USUALLY HAVE PAYOFFS THAT ARE MUCH LESS THAN
- THE ODDS WOULD ALLOW. TYPICALLY 50% OR LESS. IF YOU BET ON THEM
- REMEMBER THAT FACT. HOWEVER, LOTTERIES ARE FUN IF BET ON IN
- MODERATION, AND MOST PEOPLE WOULDN'T BUY THIS PROGRAM IF IT
- WEREN'T TRUE.
-
-
-
-
-
- *** ABOUT THE RANDOM NUMBER GENERATOR ***
-
-
- THE RANDOM NUMBER GENERATOR IN THIS PROGRAM HAS BEEN TESTED
- BY SELECTING SETS OF 32000 TICKETS AND RUNNING A FREQUENCY
- DISTRIBUTION CHECK. THE DISTRIBUTION HAS PROVEN FLAT WITH A
- STANDARD DEVIATION OF 1.5 PERCENT OR LESS AFTER 100 TRIALS. THIS
- IS GOOD ENOUGH FOR JUST ABOUT ANY PURPOSE.
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- CONTRIBUTION & STR FORM
-
- SEND TO: KARL W. EHRLICH
- P. O. BOX 722
- DAHLGREN, VIRGINIA 22448
-
- CONTRIBUTION ENCLOSED?__________ $__________.
-
- SOFTWARE PROBLEM? _______________, COMMENTS? ______________.
-
- IF YOU HAVE A PROBLEM OR COMMENT ON THE OPERABILITY OF THE
- PROGRAM PLEASE INCLUDE THE FOLLOWING.
-
- 1. DESCRIPTION OF THE COMPUTER BEING USED, TYPE, GRAPHICS CARD,
- PRINTER, MONITOR ETC. INCLUDE MANUFACTURER AND MODEL
- NUMBERS IF KNOWN.
-
- 2. NAME OF DOS (EG. MS-DOS 2.0, PC-DOS 3.11, ETC.).
-
- 3. A LISTING AND EXPLANATION OF YOUR COMMAND.SYS AND
- AUTOEXEC.BAT FILES.
-
- 4. PRINTOUTS OF THE OFFENDING SCREEN, IF AVAILABLE.
-
- 5. A DETAILED DESCRIPTION OF WHAT WENT WRONG. REMEMBER, I
- WASN'T THERE WHEN IT HAPPENED TO YOU.
-
- I WILL ENDEAVOR TO READ ANY TROUBLE REPORTS AND COMMENTS I
- RECEIVE, AND WILL ANSWER THEM ON A TIME AVAILABLE BASIS. (I WORK
- AT A REGULAR JOB AND DO THIS STUFF IN MY SPARE TIME). I
- THEREFORE CANNOT PROMISE A SWIFT OR SURE ANSWER. PEOPLE WHO HAVE
- MADE A CONTRIBUTION TO MY EFFORTS WILL OF COURSE GET TOP
- PRIORITY.
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